在Linux中,设备树(Device Tree)的使用差异主要源于X86和ARM架构在设计哲学、硬件生态和启动流程上的根本区别。以下是具体原因分析:
ranges 属性详解设备树内容为:
cpcie3x2: pcie@fe160000 {
compatible = "rockchip,rk3588-pcie", "snps,dw-pcie";
#address-cells = <3>;
#size-cells = <2>;
bus-range = <0x10 0x1f>;
clocks = <&cru ACLK_PCIE_2L_MSTR>, <&cru ACLK_PCIE_2L_SLV>,
<&cru ACLK_PCIE_2L_DBI>, <&cru PCLK_PCIE_2L>,
<&cru CLK_PCIE_AUX1>, <&cru CLK_PCIE2L_PIPE>;
clock-names = "aclk_mst", "aclk_slv",
"aclk_dbi", "pclk",
"aux", "pipe";
device_type = "pci";
interrupts = <GIC_SPI 258 IRQ_TYPE_LEVEL_HIGH>,
<GIC_SPI 257 IRQ_TYPE_LEVEL_HIGH>,
<GIC_SPI 256 IRQ_TYPE_LEVEL_HIGH>,
<GIC_SPI 255 IRQ_TYPE_LEVEL_HIGH>,
<GIC_SPI 254 IRQ_TYPE_LEVEL_HIGH>;
interrupt-names = "sys", "pmc", "msg", "legacy", "err";
#interrupt-cells = <1>;
interrupt-map-mask = <0 0 0 7>;
interrupt-map = <0 0 0 1 &pcie3x2_intc 0>,
<0 0 0 2 &pcie3x2_intc 1>,
<0 0 0 3 &pcie3x2_intc 2>,
<0 0 0 4 &pcie3x2_intc 3>;
在 Linux 系统中,Buffer 和 Cache 都是内存管理的重要机制,用于提升系统性能,但它们的用途和工作原理有所不同。以下是它们的区别和联系:
用途: Buffer 主要用于临时存储磁盘与内存之间的数据,作为数据传输的“中间层”。
特点:
先阅读以下代码
c#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
#define POOL_SIZE 1024 // 内存池大小
#define BLOCK_SIZE 1024 // 每个内存块的大小
typedef struct MemoryBlock {
struct MemoryBlock* next;
} MemoryBlock;
typedef struct MemoryPool {
MemoryBlock* freeList; // 空闲内存块链表
char* memory; // 内存池的实际内存
pthread_mutex_t lock; // 互斥锁,用于线程安全
} MemoryPool;
这是一个用户层线程池的示例代码
c#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
#include <unistd.h>
#define THREAD_POOL_SIZE 4
#define QUEUE_SIZE 100
typedef struct {
void (*function)(void *);
void *argument;
} task_t;
typedef struct {
task_t tasks[QUEUE_SIZE];
int head;
int tail;
int count;
pthread_mutex_t lock;
pthread_cond_t notify;
} task_queue_t;